;------------------------------------------------------------------------------------------------
[wpn_sig550]:identity_immunities,weapon_probability,default_weapon_params,wpn_sig550_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_sig550

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 50
inv_name                                 = st_wpn_sig550
inv_name_short                           = st_wpn_sig550
description                              = st_wpn_sig550_descr

kind                                     = w_rifle
inv_weight                               = 4.1
cost                                     = 43580
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_sig550_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
position                                 = -0.026, -0.097, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.000000, 0.137000, 0.649000
fire_point2                              = 0.0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_weapon00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = -0.020000,0.167000,0.082000
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550
upgr_icon_x                              = 600
upgr_icon_y                              = 700
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, 3, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 215
silencer_y                               = 21
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 2
grenade_launcher_x                       = 118
grenade_launcher_y                       = 29
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.5, 0.5, 0.5, 0.5
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 910
rpm                                      = 700
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.8
fire_dispersion_base                     = 0.249
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.84
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.5
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.3

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 1.04
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24


[wpn_sig550_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_hud
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.0642,-0.1937,0.1355
hands_position_16x9                      = -0.0642,-0.1937,0.1355
hands_orientation                        = 0.55,2.8,0.15
hands_orientation_16x9                   = 0.55,2.8,0.15

aim_hud_offset_pos                       = -0.08955, 0.09205, -0.27
aim_hud_offset_pos_16x9                  = -0.08955, 0.09205, -0.27
aim_hud_offset_rot                       = 0.0515, 0.0096, 0.003
aim_hud_offset_rot_16x9                  = 0.0515, 0.0096, 0.003

gl_hud_offset_pos                        = -0.08945, 0.048, -0.27
gl_hud_offset_pos_16x9                   = -0.08945, 0.048, -0.27
gl_hud_offset_rot                        = 0.005, 0.0096, 0.003
gl_hud_offset_rot_16x9                   = 0.005, 0.0096, 0.003

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = l96_holster
anm_hide_g                               = sg550_holster_g
anm_hide_w_gl                            = sg550_holster_w_gl
anm_idle                                 = sg550_idle
anm_idle_aim                             = sg550_aim
anm_idle_aim_moving                      = sg550_move, idle, 0.75
anm_idle_aim_moving_crouch               = sg550_crouch
anm_idle_g                               = sg550_idle_g
anm_idle_g_aim                           = sg550_aim_g
anm_idle_moving                          = sg550_move
anm_idle_moving_crouch                   = sg550_crouch
anm_idle_moving_crouch_g                 = sg550_crouch_g
anm_idle_moving_crouch_g_aim             = sg550_crouch_g
anm_idle_moving_crouch_w_gl              = sg550_crouch_w_gl
anm_idle_moving_crouch_w_gl_aim          = sg550_crouch_w_gl
anm_idle_moving_g                        = sg550_move_g
anm_idle_moving_g_aim                    = sg550_move_g, idle, 0.75
anm_idle_moving_w_gl                     = sg550_move_w_gl
anm_idle_moving_w_gl_aim                 = sg550_move_w_gl, idle, 0.75
anm_idle_sprint                          = sg550_sprint
anm_idle_sprint_g                        = sg550_sprint_g
anm_idle_sprint_w_gl                     = sg550_sprint_w_gl
anm_idle_w_gl                            = sg550_idle_w_gl
anm_idle_w_gl_aim                        = sg550_aim_w_gl
anm_reload                               = sg550_reload, reload
anm_reload_empty                         = sg550_reload_empty, reload_empty
anm_reload_empty_w_gl                    = sg550_reload_empty_w_gl, reload_empty
anm_reload_g                             = sg550_reload_g, reload_g
anm_reload_w_gl                          = sg550_reload_w_gl, reload
anm_shots                                = sg550_shoot, shoot
anm_shots_g                              = sg550_shoot_g, shoot_g
anm_shots_w_gl                           = sg550_shoot_w_gl, shoot
anm_show                                 = sg550_draw
anm_show_g                               = sg550_draw_g
anm_show_w_gl                            = sg550_draw_w_gl
anm_switch                               = sg550_switch_off
anm_switch_g                             = sg550_switch_on

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_sig550_ac10632]:wpn_sig550
1icon_layer                              = ac10632
1icon_layer_x                            = 82
1icon_layer_y                            = -3

inv_weight                               = 4.215

hud                                      = wpn_sig550_ac10632_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_ac10632.ogf


[wpn_sig550_ac10632_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_ac10632_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.08865, 0.0786, -0.27
aim_hud_offset_pos_16x9                  = -0.08865, 0.0786, -0.27
aim_hud_offset_rot                       = 0.0657, 0.0092, -0.01
aim_hud_offset_rot_16x9                  = 0.0657, 0.0092, -0.01

gl_hud_offset_pos                        = -0.08949, -0.0074, -0.27
gl_hud_offset_pos_16x9                   = -0.08949, -0.0074, -0.27
gl_hud_offset_rot                        = -0.045, 0.0096, 0.003
gl_hud_offset_rot_16x9                   = -0.045, 0.0096, 0.003

;------------------------------------------------------------------------------------------------
[wpn_sig550_eot]:wpn_sig550
1icon_layer                              = eot
1icon_layer_x                            = 78
1icon_layer_y                            = 1

inv_weight                               = 4.4

hud                                      = wpn_sig550_eot_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_eot.ogf


[wpn_sig550_eot_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_eot_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.0886, 0.0545, -0.27
aim_hud_offset_pos_16x9                  = -0.0886, 0.0545, -0.27
aim_hud_offset_rot                       = 0.043, 0.0095, -0.01
aim_hud_offset_rot_16x9                  = 0.043, 0.0095, -0.01

gl_hud_offset_pos                        = -0.08947, -0.01525, -0.27
gl_hud_offset_pos_16x9                   = -0.08947, -0.01525, -0.27
gl_hud_offset_rot                        = -0.0533, 0.0096, 0.0025
gl_hud_offset_rot_16x9                   = -0.0533, 0.0096, 0.0025

;------------------------------------------------------------------------------------------------
[wpn_sig550_acog]:wpn_sig550
1icon_layer                              = acog
1icon_layer_x                            = 78
1icon_layer_y                            = -2

inv_weight                               = 4.450

hud                                      = wpn_sig550_acog_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.3


[wpn_sig550_acog_hud]:wpn_sig550_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_acog_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.0896, 0.043367, -0.335
aim_hud_offset_pos_16x9                  = -0.0896, 0.043367, -0.335
aim_hud_offset_rot                       = 0.031, 0.00957, 0.003
aim_hud_offset_rot_16x9                  = 0.031, 0.00957, 0.003

gl_hud_offset_pos                        = -0.08943, -0.0337, -0.27
gl_hud_offset_pos_16x9                   = -0.08943, -0.0337, -0.27
gl_hud_offset_rot                        = -0.0725, 0.0096, 0.0022
gl_hud_offset_rot_16x9                   = -0.0725, 0.0096, 0.0022

;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_sig550_camo]:wpn_sig550
parent_section                           = wpn_sig550_camo

inv_grid_x                               = 20
inv_grid_y                               = 52
inv_name                                 = st_wpn_sig550_camo
inv_name_short                           = st_wpn_sig550_camo

cost                                     = 50860

hud                                      = wpn_sig550_sk4_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_sk4.ogf

installed_upgrades                       = up_firsta_sig550, up_fiftha_sig550

rpm                                      = 720

fire_dispersion_base                     = 0.205

misfire_start_condition                  = 0.7 ;  0.65
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.08
misfire_end_prob                         = 0.04

condition_queue_shot_dec                 = 0.001
condition_shot_dec                       = 0.001


[wpn_sig550_sk4_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_sk4_hud.ogf


[wpn_sig550_ac10632_sk4_hud]:wpn_sig550_ac10632_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_ac10632_sk4_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_sig550_camo_ac10632]:wpn_sig550_camo
1icon_layer                              = ac10632
1icon_layer_x                            = 82
1icon_layer_y                            = -3

inv_weight                               = 4.215

hud                                      = wpn_sig550_ac10632_sk4_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_ac10632_sk4.ogf


[wpn_sig550_acog1_hud]:wpn_sig550_acog_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_acog_sk4_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_sig550_camo_acog]:wpn_sig550_camo
1icon_layer                              = acog
1icon_layer_x                            = 78
1icon_layer_y                            = -2

inv_weight                               = 4.450

hud                                      = wpn_sig550_acog1_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_acog_sk4.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.3

;------------------------------------------------------------------------------------------------
[wpn_sig550_camo_eot]:wpn_sig550_camo
1icon_layer                              = eot
1icon_layer_x                            = 78
1icon_layer_y                            = 1

inv_weight                               = 4.4

hud                                      = wpn_sig550_eot_sk4_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_eot_sk4.ogf


[wpn_sig550_eot_sk4_hud]:wpn_sig550_eot_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_eot_sk4_hud.ogf

aim_hud_offset_pos                       = -0.0886, 0.0545, -0.27
aim_hud_offset_pos_16x9                  = -0.0886, 0.0545, -0.27
aim_hud_offset_rot                       = 0.043, 0.0095, -0.01
aim_hud_offset_rot_16x9                  = 0.043, 0.0095, -0.01

;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_sig550_custom]:wpn_sig550
parent_section                           = wpn_sig550_custom

inv_grid_x                               = 20
inv_grid_y                               = 54
inv_name                                 = st_wpn_sig550_custom
inv_name_short                           = st_wpn_sig550_custom

cost                                     = 45860

hud                                      = wpn_sig550_sk1_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_sk1.ogf

installed_upgrades                       = up_secona_sig550

rpm                                      = 750

fire_dispersion_base                     = 0.223

misfire_start_condition                  = 0.7 ;  0.75
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.04

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009


[wpn_sig550_sk1_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_sig550_custom_ac10632]:wpn_sig550_custom
1icon_layer                              = ac10632
1icon_layer_x                            = 82
1icon_layer_y                            = -3

inv_weight                               = 4.215

hud                                      = wpn_sig550_ac10632_sk1_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_ac10632_sk1.ogf


[wpn_sig550_ac10632_sk1_hud]:wpn_sig550_ac10632_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_ac10632_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_sig550_custom_acog]:wpn_sig550_custom
1icon_layer                              = acog
1icon_layer_x                            = 78
1icon_layer_y                            = -2

inv_weight                               = 4.450

hud                                      = wpn_sig550_acog2_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_acog_sk1.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.3


[wpn_sig550_acog2_hud]:wpn_sig550_acog_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_acog_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_sig550_custom_eot]:wpn_sig550_custom
1icon_layer                              = eot
1icon_layer_x                            = 78
1icon_layer_y                            = 1

inv_weight                               = 4.4

hud                                      = wpn_sig550_eot_sk1_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_eot_sk1.ogf


[wpn_sig550_eot_sk1_hud]:wpn_sig550_eot_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_eot_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
;-- Lucky
;------------------------------------------------------------------------------------------------
[wpn_sig550_luckygun]:wpn_sig550
$spawn                                   = "weapons\wpn_sig550_luckygun"
parent_section                           = wpn_sig550_luckygun

inv_grid_x                               = 35
inv_grid_y                               = 26
inv_name                                 = st_wpn_sig550_strelok
inv_name_short                           = st_wpn_sig550_strelok
description                              = st_wpn_sig550_strelok_descr

cost                                     = 51980

hud                                      = wpn_sig550_luckygun_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_luckygun.ogf

installed_upgrades                       = up_thirda_sig550, up_fourta_sig550

silencer_x                               = 205
silencer_y                               = 20

grenade_launcher_x                       = 133
grenade_launcher_y                       = 34

rpm                                      = 800

fire_dispersion_base                     = 0.212

misfire_start_condition                  = 0.7 ;  0.68
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.07
misfire_end_prob                         = 0.04

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009


[wpn_sig550_luckygun_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_luckygun_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.090501, 0.084, -0.27
aim_hud_offset_pos_16x9                  = -0.090501, 0.084, -0.27
aim_hud_offset_rot                       = 0.056642, 0.00956, 0.00387
aim_hud_offset_rot_16x9                  = 0.056642, 0.00956, 0.00387

gl_hud_offset_pos                        = -0.0902, 0.0363, -0.27
gl_hud_offset_pos_16x9                   = -0.0902, 0.0363, -0.27
gl_hud_offset_rot                        = 0.005, 0.0096, -0.003
gl_hud_offset_rot_16x9                   = 0.005, 0.0096, -0.003

;------------------------------------------------------------------------------------------------
[wpn_sig550_luckygun_ac10632]:wpn_sig550_luckygun
1icon_layer                              = ac10632
1icon_layer_x                            = 71
1icon_layer_y                            = -3

inv_weight                               = 4.215

hud                                      = wpn_sig550_ac10632_luckygun_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_ac10632_luckygun.ogf


[wpn_sig550_ac10632_luckygun_hud]:wpn_sig550_luckygun_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_ac10632_luckygun_hud.ogf

aim_hud_offset_pos                       = -0.089, 0.07625, -0.27
aim_hud_offset_pos_16x9                  = -0.089, 0.07625, -0.27
aim_hud_offset_rot                       = 0.0657, 0.0092, -0.01
aim_hud_offset_rot_16x9                  = 0.0657, 0.0092, -0.01

gl_hud_offset_pos                        = -0.0903, -0.0115, -0.27
gl_hud_offset_pos_16x9                   = -0.0903, -0.0115, -0.27
gl_hud_offset_rot                        = -0.046, 0.0096, -0.003
gl_hud_offset_rot_16x9                   = -0.046, 0.0096, -0.003

;------------------------------------------------------------------------------------------------
[wpn_sig550_luckygun_acog]:wpn_sig550_luckygun
1icon_layer                              = acog
1icon_layer_x                            = 70
1icon_layer_y                            = -2

inv_weight                               = 4.450

hud                                      = wpn_sig550_acog_luckygun_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_acog_luckygun.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_sig550_acog_luckygun_hud]:wpn_sig550_luckygun_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_acog_luckygun_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.09011, 0.042935, -0.345
aim_hud_offset_pos_16x9                  = -0.09011, 0.042935, -0.345
aim_hud_offset_rot                       = 0.032, 0.0094, 0.001
aim_hud_offset_rot_16x9                  = 0.032, 0.0094, 0.001

gl_hud_offset_pos                        = -0.0903, -0.034, -0.27
gl_hud_offset_pos_16x9                   = -0.0903, -0.034, -0.27
gl_hud_offset_rot                        = -0.07, 0.0096, -0.003
gl_hud_offset_rot_16x9                   = -0.07, 0.0096, -0.003

;------------------------------------------------------------------------------------------------
[wpn_sig550_luckygun_eot]:wpn_sig550_luckygun
1icon_layer                              = eot
1icon_layer_x                            = 76
1icon_layer_y                            = 2

inv_weight                               = 4.4

hud                                      = wpn_sig550_eot_luckygun_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_eot_luckygun.ogf


[wpn_sig550_eot_luckygun_hud]:wpn_sig550_luckygun_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_eot_luckygun_hud.ogf

hands_position                           = -0.064, -0.18, 0.1355
hands_position_16x9                      = -0.064, -0.18, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.0895, 0.0528, -0.2
aim_hud_offset_pos_16x9                  = -0.0895, 0.0528, -0.2
aim_hud_offset_rot                       = 0.043, 0.0095, -0.01
aim_hud_offset_rot_16x9                  = 0.043, 0.0095, -0.01

gl_hud_offset_pos                        = -0.0903, -0.0115, -0.27
gl_hud_offset_pos_16x9                   = -0.0903, -0.0115, -0.27
gl_hud_offset_rot                        = -0.046, 0.0096, -0.003
gl_hud_offset_rot_16x9                   = -0.046, 0.0096, -0.003


;------------------------------------------------------------------------------------------------
;-- Sniper
;------------------------------------------------------------------------------------------------
[wpn_sig550_sniper]:wpn_sig550,wpn_sig550_sniper_sounds
parent_section                           = wpn_sig550_sniper

class                                    = WP_SVD

inv_grid_height                          = 2
inv_grid_width                           = 6
inv_grid_x                               = 44
inv_grid_y                               = 34
inv_name                                 = st_wpn_sig550_sniper
inv_name_short                           = st_wpn_sig550_sniper
description                              = st_wpn_sig550_sniper_descr

kind                                     = w_sniper
inv_weight                               = 7.02
cost                                     = 49560
weapon_class                             = sniper_rifle

hud                                      = wpn_sig550_sniper_hud
visual                                   = dynamics\weapons\wpn_sig550\wpn_sig550_sniper.ogf

upgrades                                 = up_gr_firstab_sig550_sniper, up_gr_seconab_sig550_sniper, up_gr_thirdab_sig550_sniper, up_gr_fourtab_sig550_sniper, up_gr_fifthab_sig550_sniper, up_gr_fifthcd_sig550_sniper
upgrade_scheme                           = upgrade_scheme_mp5

fire_modes                               = 1
ammo_mag_size                            = 20

scopes                                   = none
scope_status                             = 1
;scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_m24
scope_zoom_factor                        = 10

silencer_status                          = 2
silencer_x                               = 246
silencer_y                               = 17

grenade_launcher_status                  = 0

hit_impulse                              = 27
hit_power                                = 0.51, 0.51, 0.51, 0.51
fire_distance                            = 1000
bullet_speed                             = 980
rpm                                      = 200

control_inertion_factor = 1.0f
crosshair_inertion                       = 8.1
fire_dispersion_base                     = 0.181

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.84
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0036
condition_shot_dec                       = 0.0036

cam_dispersion                           = 1.53
cam_dispersion_inc                       = 1.28
cam_step_angle_horz                      = 1.3
zoom_cam_dispersion                      = 0.75
zoom_cam_dispersion_inc                  = 1.22
zoom_cam_step_angle_horz                 = 1.1


[wpn_sig550_sniper_hud]:wpn_sig550_hud
item_visual                              = anomaly_weapons\wpn_sig550\wpn_sig550_sniper_hud

hands_position                           = -0.044, -0.18, 0.1355
hands_position_16x9                      = -0.044, -0.18, 0.1355

aim_hud_offset_pos                       = -0.1085, 0.0585, -0.27
aim_hud_offset_pos_16x9                  = -0.1085, 0.0585, -0.27

fire_point                               = 0, 0, 0.15

